Video Games In South Korea
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South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
, video games are considered to be a major social activity, with most of the games being
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
or
competitive Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, indivi ...
. Locally developed
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
,
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
,
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
and
mobile Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels * Mobile ( ...
games have proven to be very popular in the country. Professional competition surrounding video games (especially those involving
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
games) also enjoy a substantial following in South Koreamajor tournaments are often broadcast on television and have large prizes available.
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
has developed a strong economy in Asia through the development of creative industries (i.e. Online Game). ''
New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid d ...
'' culture writer Seth Schiesel has commented "When it comes to gaming, Korea is the developed market... When you look at gaming around the world, Korea is the leader in many ways..." Statistic provided by Korea Creative Content Agency shows that the industry has gained an average growth of 14.9% in sales since 2008. This statistic may reflects an increasing interest in online gaming, especially the youth. Although it is difficult to mark an exact period that is responsible for increasing trend in online gaming; however, it is quite clear that gaming has become much more than activity for leisure. South Korea has been known for their pre-eminent infrastructure in video gaming, and their dominance in
eSports Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
scenes. Many of the best video game players and coaches in the world were trained or originated from South Korea, and the country's pro leagues and tournaments across numerous video games are often acclaimed by many to be the "most prestigious and competitive".


History


1980s–1990s

In January 1975, three units of the relabeled
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcor ...
machine Computer TV were installed in the Midopa Department Store in
Seoul Seoul (; ; ), officially known as the Seoul Special City, is the capital and largest metropolis of South Korea.Before 1972, Seoul was the ''de jure'' capital of the Democratic People's Republic of Korea (North Korea) as stated iArticle 103 ...
. The newspaper explained it as a "TV game" and said that big companies such as
Samsung The Samsung Group (or simply Samsung) ( ko, 삼성 ) is a South Korean multinational manufacturing conglomerate headquartered in Samsung Town, Seoul, South Korea. It comprises numerous affiliated businesses, most of them united under the ...
and Goldstar (now LG) were producing new machines, most of them Pong clones. Until the end of the 1970s, "electronic entertainment rooms" quickly spread around the country, despite fierce opposition by conservative parents, media and the regime. By 1980, only 43 arcade establishments were government-approved, while many hundreds were opened illegally. The Korean video game industry started as mostly an import market, getting machines from
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
and
the USA The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...
. Since it didn't have any form of
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
, the arcade manufacturers would put names in
Hangul The Korean alphabet, known as Hangul, . Hangul may also be written as following South Korea's standard Romanization. ( ) in South Korea and Chosŏn'gŭl in North Korea, is the modern official writing system for the Korean language. The let ...
, making some name changes such as "
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
" becoming "King Kong". Eventually, Korean companies started to develop their own arcade games. One of the first arcade games to be developed by a Korean company is Goindol, released in 1987 by SunA. It was also the first one to be released outside of Korea, with the company Sharp Image Electronics licensing it for North American distribution. Sharp Image licensed three other arcade games from SunA and Philko for release in North America, and also licensed Kaneko's
Air Buster is a 1990 horizontally scrolling shooter arcade video game developed by Kaneko. It was published by Namco in Japan and Sharp Image Electronics in North America (licensed from Namco). Two players control the "Blaster Fighter" star ships in thei ...
for release in North America. In 2001, a company called GameVision licensed six arcade games from Expotato, Andamiro, SemiCom, and Excellent Soft Design for release in North America. GameVision also developed a
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
port of Tang Tang, which was released by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal g ...
. Home computers were a luxury import in Korea in the late 1970s and software programming was the domain of institutes like ''KIST''. In 1983, domestic computers – which were clones of Japanese and American models – started being distributed as well as computer magazines. In March of the same year, companies like Samsung started to offer computers to schools to raise a computer-savvy generation. These same companies would host software competitions, but most of the programmers that won those competitions developing games preferred to use their knowledge for more serious software or jobs. In 1984, the computer models became more standardized, with almost all new models based on either MSX or Apple II standard. This made it easier to import and copy foreign games, as there was no copyright law in Korea at the time for computer programs. In December 1985,
Daewoo Daewoo ( ; Hangul: , Hanja: , ; literally "great universe" and a portmanteau of "dae" meaning great, and the given name of founder and chairman Kim Woo-choong) also known as the Daewoo Group, was a major South Korean chaebol (type of conglomerat ...
released the
Zemmix Zemmix, trade mark and brand name of South Korean electronics company Daewoo Electronics Co., Ltd., is an MSX-based video game console brand. The brand name ''Zemmix'' is no longer in use. Under the name ''Zemmix'', Daewoo released a series of ...
, a MSX-based video game console. It was the first domestic gaming hardware success, owing its sales to the huge number of imported and bootlegged games available. Because of that, domestic game development wasn't seen as necessary until July 1987, when a law protecting copyright ownership of computer programs was enacted. This led to the creation of small businesses with the intention of producing and publishing games. The country's first fully-fledged computer game was ''Sin'geom-ui Jeonseol'', also known as ''Legend of the Sword'', released for the Apple II computer platform in 1987. It was programmed by Nam In-Hwan and distributed by Aproman, being primarily influenced by the '' Ultima'' series. Most of the stores that made unauthorized copies of games started to port them to Zemmix, the most representative publisher being
Zemina Zemina (Korean: 재미나, originally 제미나) was a South Korean software maker brand of Saehan Trading (Korean: 새한 상사) founded in 1981. They primarily made games for the Daewoo Zemmix, but because it was an MSX computer made to loo ...
, the first company to publish a domestic title, ''Brother Adventure'', a
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
clone. However, the copyright law only covered the code itself, allowing the
video game adaptation An adaptation is a transfer of a work of art from one style, culture or medium to another. Some common examples are: * Film adaptation, a story from another work, adapted into a film (it may be a novel, non-fiction like journalism, autobiography ...
of foreign games. A group of Japanese companies (including
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
,
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
and
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
) brought to court cases against Haitai and Young Toys, but failed to win anything because the games in question were released before the enactment of the law. Most of the original Korean games were made by independent teams, such as "Mickey Soft's Kkoedori" and "New Age Team's Legendly Night". The Korean company Topia was one of the first to begin producing
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
s, one of which was ''Pungnyu Hyeopgaek'', for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, in 1989. It was the first Korean title published for an
IBM PC compatible IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ...
and set in
ancient China The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the '' Book of Documents'' (early chapte ...
. Foreign companies like
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
had difficulty entering the market, so they licensed out their consoles to Korean companies. Samsung took Sega's
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
, which was then released in April 1989 as the "Samsung Gam*Boy". Most of the games were released on Korea on their original languages, being ''
Phantasy Star is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with ''Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ext ...
'' the first game to be fully translated to
Hangul The Korean alphabet, known as Hangul, . Hangul may also be written as following South Korea's standard Romanization. ( ) in South Korea and Chosŏn'gŭl in North Korea, is the modern official writing system for the Korean language. The let ...
. One year later, the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
arrived with the name of "Super Gam*Boy", having in 1992 all Samsung consoles renamed to "Aladdin Boy". Samsung also produced its own game, a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
called "Uju Geobukseon".
Hyundai Hyundai is a South Korean industrial conglomerate ("chaebol"), which was restructured into the following groups: * Hyundai Group, parts of the former conglomerate which have not been divested ** Hyundai Mobis, Korean car parts company ** Hyundai ...
was the responsible for the releasing the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
, named Comboy. However, it didn't have any translated games. The development of those systems started slow, as the software necessary was not as available as home computers. Most infringing companies found ways to simply convert MSX games to the Gam*Boy, due to their similar architecture. Two companies, Daou Infosys and Open Production, under the Jaem Jaem Club label, were responsible for a steady flow of domestic games for Gam*Boy consoles. Daou was known for its licensed game from the TV animation series ''Agi Gongnyong Dooly'', which had a game released for the MSX. Open Production, on the other hand, was mainly responsible for original games, although most of them were platformers similar to other famous games, however, having completely original sprites, levels and gameplay. Three Open Production games were published in Australia, but only in 1995 when the Master System was already dead in Korea. By 1990, the excitement for games developed in Korea declined. The lack of skill, budget, and manpower made it hard for the domestic developers to compete with imported games from Japan and the U.S. However, PC games started to rise. Until 1992, most of the games for PC were ports or adaptations of traditional
boardgames Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
or
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ...
s. When computers able to display colored graphics became more common, the industry started to produce games that could compete with consoles on the international market. Big companies started to invest in the development of games and Goldstar opened an educational institute for game developers on March 8, 1993. Localization of the games to the Korean language also became more frequent. 1994 saw the release of two major Korean RPGs: ''
Astonishia Story ''Astonishia Story'' (어스토니시아 스토리) is a series of 2D role-playing video games created by the Korean video game developer Sonnori. The first game in the series was released as ''Astonishia Story'' for MS-DOS in South Korea in 1994. ...
'', and an
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
enhanced remake ''Ys II Special'', developed by Mantra. The latter was a mash-up of
Nihon Falcom is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and ''Trails'' series. The company was founded in March 1981, making them one of the oldest active video game companies. They are credited with pioneer ...
's game ''
Ys II Ys (pronounced ), also spelled Is or Kêr-Is in Breton, and Ville d'Ys in French, is a mythical city on the coast of Brittany that was swallowed up by the ocean. Most versions of the legend place the city in the Baie de Douarnenez. Etymology ...
'' (1988) with the
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
'' Ys II: Castle in the Heavens'' (1992) along with a large amount of new content, including more secrets than any other version of ''Ys II''. Both games were a success in Korea. Commercial online gaming became very popular in South Korea from the mid-1990s. '' Nexus: The Kingdom of the Winds'', designed by Jake Song, was commercially released in 1996 and eventually gained over one million subscribers. It was one of the earliest
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s. Song's next game, ''
Lineage Lineage may refer to: Science * Lineage (anthropology), a group that can demonstrate its common descent from an apical ancestor or a direct line of descent from an ancestor * Lineage (evolution), a temporal sequence of individuals, populati ...
'' (1998), enjoyed even greater success gaining millions of subscribers in Korea and
Taiwan Taiwan, officially the Republic of China (ROC), is a country in East Asia, at the junction of the East and South China Seas in the northwestern Pacific Ocean, with the People's Republic of China (PRC) to the northwest, Japan to the nort ...
. During February 24 to 27, 1993, Computer Edutainment and Game Software Festival - the first video game expo in Korea - was held at the electronic store complex in Yongsan, Seoul. The first edition of the festival had high-profile exhibitors such as Hyundai, but on the following years, only small developers would continue to carry it on until its extinction in 1996. On the other hand, the Amuse World expo started as a small event and kept growing steadily, evolving to the nowadays
G-Star G-Star (sometimes also written G*STAR, G★ or G★STAR; ) is an annual trade show for the video game industry presented by Korea Association of Game Industry and Busan IT Promotion Agency in November. Originally held in the Seoul Capital Area ...
, the largest game industry event in Korea.


Home console predominance

Around January 1993, home consoles in South Korea were estimated to be present in one of every four houses. However, they are not as popular as they used to be. The console downfall started with a photosensitive epileptic
seizure An epileptic seizure, informally known as a seizure, is a period of symptoms due to abnormally excessive or synchronous neuronal activity in the brain. Outward effects vary from uncontrolled shaking movements involving much of the body with los ...
mass hysteria Mass psychogenic illness (MPI), also called mass sociogenic illness, mass psychogenic disorder, epidemic hysteria, or mass hysteria, involves the spread of illness symptoms through a population where there is no infectious agent responsible for c ...
successfully spread by the Korean mass media. Although the initial epileptic seizure was proven not to be related to flashing light sensitivity, the newspapers would report new or old cases, connecting them with video games. The media would blame Japanese video games, even stating that the cases happening in the US and Canada were also caused only by video games from Japan. Video game sales were damaged, and Samsung reported a decrease of 71.4% during 1993 and Hyundai, 33%. The industry started to slowly recuperate but was slowed down by the decision of the Ministry of Culture and Sports, on July 1, 1993, to revise the censorship regulation, so that video games on CD-ROM or cartridge have to pass an evaluation by the Korea Public Performance Ethics Committee. The rating system of the committee was considered one of the most strict of the world in the 1990s.


2000s–2009 Korean online gaming

On November 11, 2001, the sprite-based ''
Ragnarok Online ''Ragnarok Online'' ( ko, 라그나로크 온라인, marketed as ''Ragnarök'', and alternatively subtitled ''The Final Destiny of the Gods'') is a massively multiplayer online role-playing game (MMORPG) created by Gravity based on the manhwa '' ...
'', produced by Korean company Gravity Corp, was released. Though unknown to many Western players, the game took Asia by storm as ''Lineage'' had done. The publisher has claimed in excess of 25 million subscribers of the game, although this number is based upon a number of registered users (rather than active subscribers). 2002 also saw the release of ''
MapleStory ''MapleStory'' () is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by vario ...
'', another sprite-based title, which was completely
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
- instead of charging a monthly fee, it generated revenue by selling in-game "enhancements". ''MapleStory'' would go on to become a major player in the new market for free-to-play MMORPGs (generating huge numbers of registered accounts across its many versions), if it did not introduce the market by itself. In October 2003, ''
Lineage II ''Lineage II'' is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and the second game in the ''Lineage'' series. It is a prequel to ''Lineage'' and is set 150 years before the first game. It has become popular sinc ...
'' (NCsoft's sequel to ''Lineage'') became the latest MMORPG to achieve huge success across Asia. It received the Presidential Award at the 2003 Korean Game awards and is now the second most popular MMORPG in the world. As of the first half of 2005 ''Lineage II'' counted over 2.25 million subscribers worldwide, with servers in Japan, China, North America, Taiwan, and Europe, once the popularity of the game had surged in the West.


2009–present transition to mobile platform

After the release of the iPhone, games like ''
Angry Birds ''Angry Birds'' is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Crush the Castle ...
'' showed up on the market, showing off their success. Like that, in South Korea, the major game company
Com2uS Com2uS Studios (Hangul:컴투스) (formerly Com2uS) is a South Korean mobile and online game development/publishing company established in 1998. Com2uS develops games for Android, iOS, and other platforms. The company's corporate offices are loc ...
and
Gamevil Com2uS Holdings (formerly as ''Gamevil Inc.'') ((주)게임빌) is a public company based in Seoul, Republic of Korea, and Torrance, California, which develops and publishes video games for mobile devices. As of May 2017, the company's market ca ...
started to release their new games, ''
Home Run Battle 3D ''Home Run Battle 3D'' (originally Baseball Slugger: Home Run Race 3D) is an arcade-style, Home Run Derby video game developed by Com2uS Com2uS Studios (Hangul:컴투스) (formerly Com2uS) is a South Korean mobile and online game development/ ...
'' and '' ZENONIA'', on the market in 2009. In 2012,
Kakao Kakao ( ko, 카카오) is a South Korean internet company that was established in 2010. It formed as a result of a merger between Daum (web portal), Daum Communications and the original Kakao Inc. In 2014, the company was renamed Daum Kakao. Th ...
launched their new service called ''
Kakao Games Kakao Games Corp. (Hangul: 카카오게임즈) is a South Korean video game publisher and a subsidiary of Kakao. It specializes in developing and publishing games on PC, mobile, and VR platforms. Each is represented by Namgoong Hoon and Cho Gye-h ...
'' and they released their first game, ''
Anipang ''Anipang'' is a South Korean mobile puzzle game available through Cyworld Appstore and Naver Social Apps. ''Anipang'' is a social network game in which users compete with each other. It was developed by SundayToz. Service began on 11 October 2012, ...
'', which was a huge success to both Kakao and its developer, SundayToz. After the launch of Kakao Games, major video game companies like
Nexon Nexon Co., Ltd. is a global video game publisher, listed in Japan, that specializes in online Virtual World games for PCs, consoles and mobile. Nexon is one of the world’s ten largest interactive game companies based on market capitalization a ...
,
Netmarble Netmarble Corp. (Hangul, Korean: 넷마블 주식회사) is a South Korean mobile game developer. It is South Korea's largest mobile-gaming company which was founded in 2000 by Bang Jun-hyuk. Overview Netmarble developed ''Lineage 2 Revolution ...
, and many other minor game developers began to give their attention to mobile platform. In 2016, Netmarble released their new
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
game, ''
Lineage 2 Revolution ''Lineage 2: Revolution'' is a massively multiplayer online role-playing game (MMORPG) developed by Netmarble for mobile platforms under license from NCSoft, taking place 100 years before the events of NCSoft's '' Lineage II: Goddess of Destruct ...
'', by using ''
Lineage Lineage may refer to: Science * Lineage (anthropology), a group that can demonstrate its common descent from an apical ancestor or a direct line of descent from an ancestor * Lineage (evolution), a temporal sequence of individuals, populati ...
''s IP. The game grossed ₩206.5 million in one month, and it became a trend to make a mobile game based on a popular online game, such as ''
Lineage Lineage may refer to: Science * Lineage (anthropology), a group that can demonstrate its common descent from an apical ancestor or a direct line of descent from an ancestor * Lineage (evolution), a temporal sequence of individuals, populati ...
'', ''
Black Desert Online ''Black Desert Online'' () is a sandbox-oriented fantasy massively multiplayer online role-playing game (MMORPG) developed by Korean video game developer Pearl Abyss and originally published for Microsoft Windows in 2015. A mobile version titled ' ...
'', and '' Tera Online''. Recently in South Korea, gamers have been pessimistic about the video game industry in South Korea, saying the industry is in its Dark Ages. Many companies are still making mobile games, mostly, and focusing more on advertising than actual gameplay.


PC bangs

A PC bang (
Korean Korean may refer to: People and culture * Koreans, ethnic group originating in the Korean Peninsula * Korean cuisine * Korean culture * Korean language **Korean alphabet, known as Hangul or Chosŏn'gŭl **Korean dialects and the Jeju language ** ...
: PC방; literally " PC room") is a type of
LAN gaming center A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or ...
, where patrons can play
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
computer games and browse the internet for a small hourly fee. The typical cost for an hour of play ranges from 1000 to 1500 won (approximately $0.90 to $1.35
USD The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
.), but as of 2013, 1200 won per hour is the most common cost in PC bang. Although the per capita penetration of computers and
broadband internet access Internet access is the ability of individuals and organizations to connect to the Internet using computer terminals, computers, and other devices; and to access services such as email and the World Wide Web. Internet access is sold by Internet ...
is very high in South Korea, PC bangs remain popular as they provide a social meeting place for gamers (especially school-aged gamers) to play together with their friends. Furthermore, the
computer hardware Computer hardware includes the physical parts of a computer, such as the computer case, case, central processing unit (CPU), Random-access memory, random access memory (RAM), Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, ...
used by PC bangs may be more powerful than the systems available in the players' homes. Most PC bangs allow players to eat, drink and smoke (often with separate smoking and non-smoking sections) while they play. It is common for PC bangs to sell
ramen noodles is a Japanese noodle dish. It consists of served in a broth; common flavors are soy sauce and miso, with typical toppings including , nori (dried seaweed), menma (bamboo shoots), and scallions. Ramen has its roots in Chinese noodle dishes ...
, canned coffee,
soft drinks A soft drink (see § Terminology for other names) is a drink that usually contains water (often carbonated), a sweetener, and a natural and/or artificial flavoring. The sweetener may be a sugar, high-fructose corn syrup, fruit juice, a s ...
, and other snacks. PC bangs rose to popularity following the release of the PC game ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' in 1998. Although PC bangs are used by all ages and genders, they are most popular with male gamers in their teens and twenties. Many popular Korean multiplayer games provide players with incentives that encourage them to play from a PC bang. For example, the
Nexon Nexon Co., Ltd. is a global video game publisher, listed in Japan, that specializes in online Virtual World games for PCs, consoles and mobile. Nexon is one of the world’s ten largest interactive game companies based on market capitalization a ...
games
Kart Rider ''Crazyracing KartRider'' ( ko, 크레이지레이싱 카트라이더) is an online multiplayer racing game developed by Nexon Korea Corporation. It is part of the ''Crazy Arcade'' franchise. It earns revenue by selling virtual items within the i ...
and BnB reward players with bonus "Lucci"—the games' virtual currencies—when they log on from a PC bang and the popular ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for War ...
'' provides free access to all characters and extra game currency on each match.


Pro-gaming

South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
is well known for the fact that professional gaming has a very substantial following in the country, with the top players earning big money prizes in competitions, and spending a significant number of hours practicing every day. Pro-gaming tournaments in South Korea are broadcast, with millions of people tuning in to watch live or catch the results on one of three channels that are exclusively geared toward
e-sports Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
. In South Korea, pro-gaming and e-sports competitions are considered a national past time with approximately 10 million regular viewers. There are also organized leagues throughout the country that are financed generously and train gamers to compete in competitions. Many South Koreans take pride in the country's high standing position as a pro-gaming powerhouse. The results of this are seen in the fact that more and more tech companies are seeing the profitability of investing in and sponsoring e-sport stars. Companies are starting to finance the coaching of potential gamers, as it is advantageous to them financially and socially. Major technological companies like HTC and three of Korea's largest companies - Samsung, Korea Telecom, and SK Telecom are a few examples. The Korean government has also discovered the promise of investing in e-sports and pro-gaming by funding the world's first e-sports stadium that was built in 2005. Additionally, the Korean government has a department solely focused on the governing of e-sports known as the
Korea e-Sports Association The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation. , it was the managing body for 25 e-sports in ...
(KeSpa).Throughout South Korea, pro-gamers are revered and treated like celebrities. It is not unheard of for successful pro-gamers or e-sport stars to earn 6 figure or more contracts. In turn the spotlight that these stars shine on video games helps the South Korean economy. The video game industry makes up a significant share of South Korea's GDP. It is estimated that the game market pulls in approximately 5 billion dollars annually along with the millions of dollars that are also traded in illegal gambling and betting that stimulates South Korea's informal economy. Due to the huge popularity of e-sports in South Korea the
World Cyber Games The World Cyber Games (WCG) is an international esports competition with multi-game titles in which hundreds of esports athletes from around the world participate in a variety of competitions also known as Esports Olympics. WCG events attempt to ...
was made in 2000. The Republic of Korea's Ministry of Culture and Tourism, Ministry of Information and Communications, Samsung, and Microsoft are the original sponsors. The WCG is considered to be the "Olympics of the online gaming world". The games draw around 500 pro-gamers from around the world into competition with prizes amassing from $200,000 - $500,000. Two particularly popular video games for pro-gamers are ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' and ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for War ...
''. Well-known players include
Lim Yo-Hwan Lim Yo-hwan (), known by the ID SlayerS_`BoxeR` (usually shortened to BoxeR), is a former professional player of the real-time strategy computer game ''StarCraft''. He is often referred to as The Terran Emperor (), or simply "The Emperor", and ...
,
Lee Young-ho Lee Young-ho (, born 5 July 1992) is a South Korean '' StarCraft: Brood War'' and ''StarCraft II'' player who played Terran for the Korean pro-gaming team KT Rolster under the alias By.FlaSh or simply Flash. He made his debut as a StarCraft: Bro ...
,
Lee Sang-hyeok Lee Sang-hyeok ( ko, 이상혁; born May 7, 1996), better known as Faker ( ko, 페이커, rr=Peikeo, links=no), is a South Korean professional ''League of Legends'' player for T1. Formerly known as GoJeonPa ( ko, 고전파, links=no) on the ...
,
Choi Yeon-Sung Choi Yeon-sung, also known as iloveoov, is a retired professional Korean ''StarCraft'' player, and formerly a coach for the Afreeca Freecs' ''League of Legends'' team. As a Terran player he was known for his excellent macromanagement, leading ...
, Park Sung-Joon and
Lee Jae-Dong Lee Jae-dong (born 9 January 1990), who plays simply under the name Jaedong, is a South Korean professional '' StarCraft: Brood War'' player and former ''StarCraft II'' player, playing most recently for team Evil Geniuses prior to his StarCraft ...
.


Video game addiction

With video game addictions, many studies tried to find the connection between video game addiction and psychological conditions like depression and anxiety in Korea. A Korean study reported that there was a connection between video game addiction and constraints involving recreation participation. The study also found that video game addictions were associated with experience in recreational activities as well as family environment. The level of addiction differed depending on family background, family communication, and parental monitoring. To reduce video game addictions, researchers suggested that there should be better family bonding and flexibility, like participating in various recreational activities involving family members. Due to problems of widespread
video game addiction Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as the problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in vario ...
threatening the health safety of players and after different incidents related to it, the Korean government has invested considerable amounts into new clinics, campaigns, and support groups to minimize the problem. By late 2011, the government took a step further and imposed the "Cinderella Law", also known as the
Shutdown law The Youth Protection Revision Act, commonly known as the Shutdown Law or Cinderella Law, was an act of the South Korean National Assembly which forbade children under the age of sixteen to play online video games between the hours of 00:00 and 0 ...
, which prevents anyone aged under 16 from playing games online between 10 pm - 6 am. "Minors are required to register their national identification cards online so that they can be monitored and regulated". Another program created by the Korean government is the Jump up Internet Rescue School, a camp created to cure children who are either addicted to online games or the internet. This program was created due to the increasing number of working parents, insufficient space for playgrounds, and a highly competitive educational environment. The program involved having a wide variety of treatments for 12 days and 11 nights. The facility will allow participants to engage in outdoor activities and sports instead of playing video games. The program is divided into two stages which are training activities and educational activities. The education activity consists of mental training, brain education about the frontal lobe, emotional control, and brain system training. The role of mental and brain training is to recall the participant's cognitive skills. People who are addictive thinkers are more likely to worry than an average person which may lead to more addictive internet uses. An emotional approach is implemented so that addicts can move on from gratifying sensations and feelings that make addicts come back to gaming or internet use. The four education activities listed previously are important to prevent or detour behaviours that the internet has, such as providing a mental escape, avoiding problems, and emotional belief, in addition to doing drugs, and gambling. Due to a failure of establishing a clear definition of online video game addiction, there are complications measuring and identifying those affected by video game addiction. There is no actual percentage regarding individuals that are addicted to video games. Researchers have conducted a questionnaire for Korean High school students to better understand video game addiction. The researchers found only a 2.7% addiction rate when it was distinguished from another peripheral criterion. The results suggest that video game addiction may not have been a prevalent issue as previously believed in South Korea In a survey that was done in 2018 the South Korean government got a rough estimate that 10 million people were at risk of Internet Addiction. Video game addiction existed back in the early 2000s, a South Korean man died from a heart attack after playing video games for 50 hours in a
PC bang A PC bang (Korean: PC방; literally " PC room") is a type of LAN gaming center in South Korea, where patrons can play multiplayer computer games for an hourly fee. The typical cost for an hour of play ranges from 500 to 1500 KRW (approximately ...
where he barely slept and ate. He was also fired from his job because he didn't show up to work due to him playing computer games.


Ratings

Video games in Korea are rated by the Game Rating and Administration Committee, a governmental organization established in 2006. Games were previously rated by the
Korea Media Rating Board The Korea Media Rating Board (; KMRB) is a public organization that classifies films, videos, and other motion pictures into age-based ratings and recommends domestic performances of foreign artists. Through these rating systems, the Korea Media ...
(KMRB), but the separate board was established in 2006 following a scandal where the KMRB was allegedly bribed to allow a
video slot machine A slot machine (American English), fruit machine (British English) or poker machine (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively a ...
known as ''Sea Story'' be put on the market after operators hacked the game to increase its payouts beyond legal limits.


See also

*
History of Eastern role-playing video games While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come Video games in Japan, from Japan, many have also been Video games in South Korea, developed in South Korea and Video games in China, in China. ...
*
StarCraft professional competition The real time strategy (RTS) computer game ''StarCraft'' had an active professional competition circuit, particularly in South Korea. The two major game channels in South Korea, Ongamenet and MBCGame, each ran a Starleague ( Ongamenet Starleague ...
*
Video games developed in South Korea Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems ...


References

{{DEFAULTSORT:Video games in In South Korea South Korean culture Science and technology in South Korea